Write code
Spend your energy turning an idea nobody requested into a real fictional app.
An idle game about shipping
Ship apps. Quit your day job.
You have a soul-crushing day job and an idea for an app nobody asked for. Write code. Survive App Review. Grind toward the only win condition that matters.
The indie grind
Build a tiny portfolio after hours, keep it alive, and watch a single 4.3-star review gut your monthly revenue.
Spend your energy turning an idea nobody requested into a real fictional app.
Submit to simulated App Review. Some apps get approved. Some return with a message that feels uncomfortably familiar.
Tune your paywall across every axis. Getting a little nastier works for a while, and the game notices which way you went.
Keep the MRR climbing through churn, reviews, and bad decisions until the ledger reads $2,000.
Product portfolio
They are not good ideas. That has never stopped an indie developer before.
A to-do app, but for grudges.
Logs your coffee intake and judges you.
An alarm that posts to your group chat if you snooze.
Conversion optimization
Watch conversion reward you for getting just a little nastier. There are achievements for both Ethically Sourced and The Dark Side.
Offline income
Your apps keep making money while the game is closed. Upgrade the setup and keep shipping.
Founder community
Chirp is where other developers post about their launches. It is exactly as supportive as you would expect.
App Store preview
These are intentionally empty 6.9-inch iPhone slots. Real game captures replace them before launch.
The finish line
No accounts. Your progress stays on your device. Go Indie doubles offline earnings.